PROJECT 03
SYSTEM-01
Parametric Composition Engine
SYSTEM-01
Parametric Compostion Engine
SYSTEM-01
Parametric Compostion Engine

CONCEPT
A functional design tool built to automate the assembly of my hand-drawn character archives. This engine transforms static sketches into a dynamic, logic-based system for generating unique brand assets.
CHALLENGE
I had a massive library of hand-drawn components but no efficient way to prototype their combinations. I needed to solve the technical bottleneck of manual layer-swapping while maintaining the "raw" integrity of the original art.
RESULT
I directed the system logic and interface design.
The code was written in collaboration with Claude AI.
I defined the rules, the layering behavior, and the
visual output criteria. The engine does exactly what
I designed it to do.
IMPACT
98% reduction in asset assembly time.
Seamless bridge between Design Thinking and Code Logic.
Scalable framework for internal brand tools.
LAUNCH LIVE ENGINE →
CONCEPT
A functional design tool built to automate the assembly of my hand-drawn character archives. This engine transforms static sketches into a dynamic, logic-based system for generating unique brand assets.
THE CHALLENGE
I had a massive library of hand-drawn components but no efficient way to prototype their combinations. I needed to solve the technical bottleneck of manual layer-swapping while maintaining the "raw" integrity of the original art.
RESULT
Using Claude AI and JavaScript, I architected a custom engine to handle real-time asset randomization and z-index layering. I refactored the interface into a "Studio White" UI to blend my physical drawings with a professional software environment.
IMPACT
98% reduction in asset assembly time.
Seamless bridge between Design Thinking and Code Logic.
Scalable framework for internal brand tools.
LAUNCH LIVE ENGINE →
CONCEPT
A functional design tool built to automate the assembly of my hand-drawn character archives. This engine transforms static sketches into a dynamic, logic-based system for generating unique brand assets.
CHALLENGE
I had a massive library of hand-drawn components but no efficient way to prototype their combinations. I needed to solve the technical bottleneck of manual layer-swapping while maintaining the "raw" integrity of the original art.
RESULT
I directed the system logic and interface design.
The code was written in collaboration with Claude AI I defined the rules, the layering behavior, and the
visual output criteria. The engine does exactly what
I designed it to do.IMPACT
98% reduction in asset assembly time.
Seamless bridge between Design Thinking and Code Logic.
Scalable framework for internal brand tools.
TOOLS: JavaScript · Claude AI · Procreate
TIMELINE: [ 1 month ]
TYPE: Self-initiated internal tool
TOOLS: JavaScript · Claude AI · Procreate
TIMELINE: [ 1 month ]
TYPE: Self-initiated internal tool
TOOLS: JavaScript · Claude AI · Procreate
TIMELINE: [ 1 month ]
TYPE: Self-initiated internal tool
PROJECT 02
PROJECT 03
PROJECT 03









